You’ve probably noticed that most of the characters look very stiff and robot-like. They do. And I’m pleased to announce that this is not such a reflection of my poor drawing skills but more a reflection of the level of my computer skills at the time. I designed most of the characters with the intention of, one day, creating them in a 3D computer environment using packages such as 3D Studio Max, Soft Image or Cinema 4D. I had some minimal experience with these packages at uni but realized, at the time, that the technology required to replicate muscle mass and realistic moving joints just wasn’t around. So, I stylized my characters and gave them simple pivot joints (the kind that you can see in some of the animated movies of the time such as A Bug’s Life and Ants) so as to overcome the potential hazards that I may have encountered when animating the models.